Showing posts with label DLC. Show all posts
Showing posts with label DLC. Show all posts

Wednesday, August 24, 2011

Deus Ex, GameStop and OnLive - Technology Wars Bleed Into Real Life.

I'd planned an entirely different article for today, but when there's a story that needs attention the way this one does, I'll bump my intended post and risk another violation of my loose guideline to try to not write about video games more than once a week. This isn't really about video games. Or at least, not just about them. There's a heavy dose of irony in the story and surrounding controversy that broke hours ago. Deus Ex: Human Revolution is a new entry in a classic series of cyberpunk-themed hybrid RPG/Shooters, and is on target to be one of the best reviewed games this year. I'm not going to review it. Not because I won't play it, but because by the time I can justify the purchase and play enough of the title to give the game its due, my voice will have been drowned out by the chorus. There's another story here. Deus Ex focuses on a world where technology and pure humanity are in a war of ideals over ethics. In the real world, a GameStop memo was leaked indicating that all copies of the PC version of the game were to be opened before sale and a coupon for free online play on the new OnLive digital distribution/cloud gaming service removed before sale.




A war is on. A war over how you will purchase and play video games.

GameStop made this call because OnLive is in direct competition with their core business, and in addition to being able to play online, this marketing scheme gets consumers to install the service on their computers, and GS doesn't like that. The first shot in the war of physical retail vs online digital sales has been fired, and the irony comes in that Deus Ex was the title where GameStop drew its battle line. Opening a sealed product, removing a part of it that contains information that the corporation doesn't want people to see, and then selling it as new is unethical at best, maybe even illegal. Considering the content of the game in question and the ethics at the center of its plot, it is also sort of darkly hilarious. I don't know if the next round of this fight will be fought in court or if it will be left to a PR battle with reporting of the story and public reaction to it the ultimate arbiter of who was right, and what will be done about it.

This issue has been coming to a head for a long time now. More than one developer has said publicly that the resale of used games in a retail setting, though not illegal, is more damaging to the gaming industry than piracy. How does that work? Well, initial purchases of new titles involve everyone getting a cut of the sale from retailer, to middlemen to the publishers and development studio. A used game sale involves two parties, the consumer and the retailer. No one else sees any of that money, and this is the core of the GameStop business model. One-use codes unlocking online play, bonus features or at-launch DLC are commonplace now to fight against this practice. You want to buy a used game? Fine. There are features only included to first time-buyers that you can get... for a price. Selling the DLC that was free with a new copy of the game allows publishers and devs to get some of their cut, and brick and mortar retailers who deal in used games hate it.




...unless you mean the power to decide whether or not to use a free coupon
for a service packaged with the new game you bought.

I've got a little invested in all sides of this struggle. I'm a proponent of digital distribution (some will read this as “Steam Fanboy”,) and I trade in and purchase major studio console releases, having a GameStop Rewards membership. I understand and sympathize with all sides of this fight and how the competing business models interact is a subject that fascinates me. That said, I strongly object to GameStop's practices in this instance, as it smacks of dishonesty to loyal customers and seems underhanded as far as competitive practices go. The reasoning behind the decision also likely stems from the fact that in order to survive, GameStop has plans to enter the digital distribution market themselves. The question of whether or not a company should have to sell a product that represents competition for itself is a good one, and worth asking. Whether or not a company has the right to remove an included part of a retail package and still sell it as “new” isn't bad either, as I strongly doubt Deus Ex customers were told in advance of their purchase what they are missing.

This is also interesting because OnLive isn't just a Steam clone. If all it did was the same thing Steam, Desura, GoG and EA's Origin do, it doesn't change the context of the argument, but it might mean something a little different to gamers. OnLive is, at its heart, a service that is to console and PC games what Netflix streaming is to movies and television programs. Through PC or Mac, or a set-top box connected to a television and broadband internet connection, OnLive is a digital rental service where the software is located on the cloud of servers. Users can pay a monthly fee to access games in the cloud without needing to install them on local storage at all. For new releases (and other games not in the “play pack,” the option to rent a single title for three or five days or purchase access to unlimited play of that one game are available as well. The technical aspects of how exactly that all works is beyond the scope of this article, but it isn't hard to see how such a business model puts OnLive in opposition to GameStop.




Onlive's TV set-top setup. The service is still pretty new, and a lot of games aren't on it yet.
How it comes away from this fight may directly affect that though.

In the war in the world of Deus Ex, shadowy corporations put pressure on people to enhance themselves with cybernetics and take the drugs to make sure the implants remain stable in the body. Information is controlled, governments influenced and people killed on a massive scale to keep the profits of the corporations secure. People fight back, taking to the streets, violently at times against the manipulation of their bodies and minds by big corporations. The fight surrounding the release of the game isn't nearly as dramatic, the consequences and stakes aren't severe on anywhere near the same level, and there isn't a clear “little guy” here. We've got companies both offering things video gamers want in different ways, and their strategies are incompatible. Pressure on governments and control of the flow of information, however... well, some tactics are applicable regardless of the stakes.

Wednesday, May 18, 2011

Mass Effect: Genesis, DLC, Now available on 360 and PC



Mass Effect was released a few years ago for the Xbox 360 and PC. Mass Effect 2 was released, later, for only the 360 and the PC, as well; however, in early 2011, EA decided to release a PS3 version, containing any of the DLC (downloadable content) from the game that was already released for the other systems.

Mass Effect 2 may have been released on the PS3, but Mass Effect was not; Bioware has made their games to where they rely on the choices that you've made in the games before. Mass Effect choices carry over to Mass Effect 2. The reason Mass Effect is not on the PS3 is because Microsoft owns the publishing rights for the original game, while EA owns the publishing rights to any sequels of it.

Because of Mass Effect 2 being released on the PS3 without Mass Effect, they decided to go ahead and include something that allows the player to make choices without it just being a heap of questions thrown at the player; they made a comic called Mass Effect: Genesis.

Mass Effect: Genesis was only available on the PS3 version for five months, but it is now finally released on the 360 and PC for 320 Microsoft Points (360) or 320 Bioware Points (PC). If you don't feel like playing through Mass Effect again or you don't want to play it at all, then this four dollar DLC is a great choice; however, I recommend playing the first game, it's very impressive and the comic simply skips way too much of the original game's important and memorable parts.

Source: http://www.computerandvideogames.com/301847/news/mass-effect-2-genesis-comic-now-on-xbox-360/

Tuesday, May 3, 2011

Fallout: New Vegas, Gets 3 more DLC packs soon



Fallout: New Vegas came out only a few months ago and it already has one DLC pack, Dead Money; the first DLC pack was received well. The game, Fallout: New Vegas, was bashed at first because of the terrible and hilarious bugs that were scattered throughout the game - like people's heads spinning around like they were possessed... this even included the very first NPC the player character wakes up to - making the player feel like it's supposed to happen, but at the same time it makes the game look stupid.



_______________________________________________________________________________

The three new DLC packs that are coming out are called...

  • Honest Hearts: The player is trapped at Utah's Zion National Park and must escape a roving tribal war party
  • Old World Blues: Some mad scientists are conducting experiments and doing many things to further mutate people in the wasteland; now, the player can fight them or help them
  • Lonesome Road: The player will be contacted by the Courier Six and they will ask the player to go into a place called the Divide; this is a place decimated by hurricanes and earthquakes









_______________________________________________________________________________



http://www.gamespot.com/news/6311894.html

Friday, April 29, 2011

Portal 2, DLC will be free



Portal 2 came out not too long ago, but Valve has already announced that they're releasing DLC (downloadable content) for the game. Now, it has been revealed that the DLC will be free - and they didn't specify a console, so I'm guessing that means it's free on PC, PS3 and 360.

I'm surprised, because Valve usually only gives it away for free on PC and has to charge on the 360 to cover costs of releasing on the platform; however, this time they have released a game on all three platforms, two of which have Steam - allowing for instant updates through their own systems and cross-platform play between PS3 and PC.

http://www.gamespot.com/news/6310911.html 

Wednesday, April 27, 2011

Portal 2, DLC incoming



New Portal 2 DLC is already in the works and will be announced for the Summer of 2011. The game may have just come out within the past few days, but Valve isn't taking a break, yet. They're working full steam to make sure we get to have some awesome DLC as soon as possible.

Usually, Valve gives out DLC for free on the PC and I'm guessing that'll be the same for the PS3, since Steam is now on there (if they ever get PSN running again...). However, 360 users will probably have to pay for it, like usual.

http://blog.pikimal.com/geek/2011/04/27/portal-2-dlc-forthcoming/

Saturday, April 16, 2011

Guitar Hero DLC has finally come to an end, with the series

Guitar Hero III: Legends of Rock Wireless Bundle


It seems that Guitar Hero's final DLC (downloadable content) has been released. The Guitar Hero franchise is on hold right now, so no new games are being developed and it's unknown when it might resume. A while back, some thought that the game series was fully cancelled and never continued, but it has been revealed that it will be back at some point. 2012 is the only year in which Activision has confirmed that we won't see Guitar Hero, but it could be far longer into the future before we see another.

I really think that we have enough of this series, anyway; I am tired of seeing 8,000,000,000 of them release every year so I am ready to see it go for now. I want to see more in the future, but it's just not something I want right away.

Guitar Hero has provided lots of interesting things over the past few years; some say it's harder to play than a real guitar, some 8 year old kid was able to play better than anyone and so many other memories... but it's time to move on. Mostly because the world's going to end in 2012, right? Just kidding...

http://www.gamespot.com/news/6308898.html

Friday, April 8, 2011

Call of Duty : Black Ops - Escalation DLC - LEAKED details?!



Call of Duty : Black Ops - Escalation... this is the new DLC coming out here soon. Here is a YouTube video that claims to have leaked content from it:


   

Wednesday, April 6, 2011

The Sims 3: Generations - PREVIEW



The Sims 3: Generations is coming soon! It's another expansion for the already over-expanded Sims 3, but I am really looking forward to it!


The trailer features a song sung in Simlish, the language of the Sims!


  

Tuesday, April 5, 2011

Mass Effect 2: Arrival DLC - REVIEW - 3.0/4.0

 


Mass Effect 2: Arrival is a DLC (Downloadable Content) package released about one year after Mass Effect 2 was released; this dlc is far from perfect but it's still kind of cool.

Pros:

  • It's more Mass Effect 2
  • Great cinematic feel like usual
  • Cool music
  • Fun gameplay
  • Amazing voice acting
  • Epic Storyline
  • Cheap
Cons:
  • Choices you make in this DLC do absolutely nothing to the outcome, other than a couple of dialogue changes.
  • Some of it seems rushed
  • It's a bit short
  • Some of the story seemed a little bit confusing, but mostly it's okay

In all, I really liked this DLC - even if it was short. It's definitely better than Dragon Age II... You can get Mass Effect 2 for free with Dragon Age II, until April 30th, according to Bioware.

Wednesday, March 9, 2011

Today's Article Brought To You By the Letters D, L and C

Today's article is up late because so far, Dragon Age 2 is very, very good. One of the few advantages, from a geek's perspective, to not having a job is being able to pick up a new release that has been carefully budgeted and saved for on launch day... and play the hell out of it.

I installed the PC version after getting back from all of the day's errands, and installed the unlock items from Facebook, Penny Arcade and the other myriad sources that a shiny promotional item could be earned pre-launch. Then I redeemed the code for “The Black Emporium”, which is their free incentive DLC, that comes with a mabari warhound. Thinking about it, I then went and purchased “The Exiled Prince” launch DLC and installed that.

The Exiled Prince made a lot of people pretty mad. The usual geek complaint is that on launch day, if you buy a game, you should have access to everything the developer created for that title, without paying any extra. Day One Downloadable Content is like the developer making a whole game, then cracking off a piece of it and holding it for ransom, or so the argument goes.

I don't know that I agree with the groupthink on this one. When the original Dragon Age: Origins came out, there were also 2 pieces of launch DLC, also one free and one you pay for. The idea was to test free DLC as a means to control piracy and get a little bit more developer money from the secondary sales market (as free DLC ain't free after it has been downloaded once) and to see what people would be willing to pay for in terms of extra content. DA:O had as our freebie “The Stone Prisoner”, which added an interesting recruitable character and associated quests to the game, and the premium content was called “Warden's Keep”, which added an area, a questline and some merchants to the game.

Is this guy worth a few bucks over a crumbling tower full of monsters? You bet he is.

People hated it. I personally appreciated what they were trying to do, instead of adding SecuROM or some equally draconian DRM software, they gave people a reason to buy their product on launch day. The only thing a lot of folks were saying is that they mixed up which content should have been free, and which was worth paying for. (I hope you can see where this is going.)

Dragon Age 2 listened to the fans, and didn't abandon its plans to rethink copy-protection to protect their game's value. They reversed roles, making the DLC that is effectively just a new area with a few toys the freebie, and asked you to pay a premium for a new (fully voiced) character, and all the quests that, while optional, add significant content to the game. Guess what the fan response was.

You won't pay for me? *sigh* Guess my house goes unavenged.


Do we, as gamers really want to send this message? Don't innovate, don't create more if you expect us to pay more? If the premium content was created, but not available at launch, would that fix it, or just spark a new set of complaints about having to wait for it.

Sometimes, as gamers, we remind me of an old joke about a bunch of little old ladies sitting at a buffet chattering away. One says “The food is terrible here. It is overcooked, under seasoned and dried out.” Her friend enthusiastically agrees, adding “And such small portions!”