Showing posts with label halo. Show all posts
Showing posts with label halo. Show all posts

Wednesday, January 25, 2012

Halo Micro Ops; Toy Story Cosbabies






Halo Micro Ops by McFarlane:
McFarlane Toys expands its long-running, best-selling line of Halo collectibles this fall, with the addition of Halo Micro Ops. This all-new series consists of miniature figures, vehicles, and locations from the entire Halo universe, at roughly 1:100/15mm scale.

Todd McFarlane, CEO and founder of McFarlane Toys says, "Halo is known for its massive, larger-than-life visuals. From the towering Forerunner relics, to the enormous military transports, to the Halo rings themselves, everything is designed to make your human character feel small and overwhelmed. That's awesome for a video game, but it's a challenge for toy makers! With our standard 6-inch action figures, we found we could release small vehicles like the Ghost and the Mongoose, and medium ones like the Warthog, but that was about as big as we could go. In order to be able to create anything larger—to really bring the rest of the Halo universe to collectors—we had to go smaller. Much smaller."

With its smaller size, Halo Micro Ops covers the Halo universe, from the tiniest Grunt to the largest Scarab. With such a wide range of product sizes to cover, Micro Ops is available in four different packages. Small carded sets include small vehicles like the Warthog and Ghost. Larger carded sets offer bigger vehicles such as the Falcon, or small buildings like the Bunker from the Halo 3 multiplayer map High Ground. Larger buildings, including the Tower or Gate sections of High Ground, are packaged in small boxes, while large vehicles such as the Elephant will be packaged in an even larger box.

"When you turn the scale down, you turn the possibilities up," Todd explains. "With Micro Ops, we're pulling the camera way back, and looking at a bigger picture. Our 6-inch figures are a great way to bring the individual characters of Halo to collectors—from Master Chief, to Noble Team, to the Elites and Grunts of the Covenant. But the Halo universe is so much bigger than that. Vehicles like the Pelican, the Falcon, the Phantom—they're all important pieces of the universe. Environments like New Mombasa, High Charity, or The Library; these are all as memorable and important as Master Chief himself. With Micro Ops, we can now begin to bring the full scope of Halo to fans."
Starting at $9 at the BBTS.





Toy Story 3 Cosbabies - - $10 each or available as a set.

Tuesday, August 2, 2011

This is... Speed Halo - a sort of Driving/Zombie game of Halo




Here is an awesome YouTube video that I found of some sort of driving/zombie game made in one of the halo games; you go incredibly fast down a hill and watch out for the enemy zombie - over time, the enemy zombies multiply as the zombies kill the drivers of the warthogs! :D




Monday, June 6, 2011

Halo 4, Trailer - Forerunner Planet (Game may feature the forerunners AND Master Chief!)



Returning are Master Chief and Cortana - they are seemingly crashlanding on a secret world of the forerunners - the race that came before all of the current races and built the Halos.


Monday, May 9, 2011

Bungie, Not going to E3



Bungie, the game development studio behind the awesome Halo series (Halo, Halo 2, Halo 3, Halo: ODST, Halo:Reach), has announced that they will not be attending E3 2011. They just wanted to make sure that their fans didn't work themselves into a big hype, only to realize Bungie wasn't there.

Activision signed Bungie on for a ten-year development contract; this contract allows Bungie to have a lot of creative freedom and release the game when they want to release it. They plan to make an MMOFPS (Massively Multiplayer Online - First Person Shooter) - from what I've read, elsewhere.

Their game is going to be a humongous universe that there will always be things to do in - which basically defines an MMO. If someone runs out of things to do in an MMO, then they simply give up and go to another MMO. I can't really get into and stay into WoW - it's just too old and it needs a lot of improvements to the battle system... Fighting is really repetitive and boring.

As for Bungie's MMO - I really don't know how they'll make an FPS that is also an MMO and still have room to make it a huge world without much repetition. I am definitely going to try out the game when it's released, if it looks fun.

Source: http://www.gamespot.com/news/6312525/bungie-not-attending-e3-2011?om_act=convert


Wednesday, April 6, 2011

Orcs Must Die! - Robot Entertainment - PREVIEW



Orcs Must Die!

That's right - they're invading your castle and they have to die, now! Orcs Must Die is an upcoming video game for pc, 360 and ps3. It is a hybrid game, combining strategy and third person shooter elements. It looks like an awesome game!

It's like a tower defense game on crack! It looks action packed and fun. I can't wait to play it!

Robot Entertainment is the company developing the game; this company includes mostly people from the now closed Ensemble Studios, which developed Halo Wars and the amazing Age of Empires series, along with their mythological Age of Mythology - which is my favorite of all of their games.


Robot Entertainment went to PAX and posted pictures, here is the link to them:


http://robotentertainment.com/blog/detail/Orcs-Must-Die-PAX-East-Wrap