Saturday, April 30, 2011

Friday, April 29, 2011

Town destroyed by Tornadoes, Portal 2 and McDonald's Sweet Tea Survives



In a town decimated by tornadoes, Portal 2 stands in the midst of the destruction. This isn't a joke - a bunch of tornadoes destroyed towns recently, and people were too busy with those stupid royals to pay any attention.

Nonetheless, it's interesting how a lone Portal 2 survived. (*SPOILERS*GLaDOS was right about that moron, Wheatley - he was made to be a moron. He even thought these towns were part of Aperture Science, and destroyed them, too... then he left evidence...*SPOILERS*)

If you want to help the people in the disaster: http://alabamapossible.org/2011/04/tornado-relief-how-you-can-help/



Assassins Creed, Revelation, the next in the series, Video, Logo and Info



It seems that the company that makes Assassins Creed, Ubisoft, wants people to start spreading around the fact that their game is coming soon. Accidentally, they may have confirmed the name of the new game - Assassins Creed: Revelations.

This was because someone had discovered the new logo and because of a video on the teaser site, which someone quickly uploaded to YouTube! According to the comments on the video, the Arabic letters in the video say 'Altair Son of Nobody.'

So, we can only assume that Altair will be the playable character for the game! It is a spin-off, according to some - so it isn't exactly a sequel - it could be something on the side, somewhere. Alright, here is the video - feel free to dissect it and figure it out on your own!


Read more at GameSpot:
http://www.gamespot.com/news/6310927.html


WoW Cataclysm, Cinematic Trailer and Parody



I know that this expansion came out months ago, but this trailer is still freaking awesome! Plus... there is a parody song below the real trailer that is hilarious and awesome at the same time!





Portal 2, DLC will be free



Portal 2 came out not too long ago, but Valve has already announced that they're releasing DLC (downloadable content) for the game. Now, it has been revealed that the DLC will be free - and they didn't specify a console, so I'm guessing that means it's free on PC, PS3 and 360.

I'm surprised, because Valve usually only gives it away for free on PC and has to charge on the 360 to cover costs of releasing on the platform; however, this time they have released a game on all three platforms, two of which have Steam - allowing for instant updates through their own systems and cross-platform play between PS3 and PC.

http://www.gamespot.com/news/6310911.html 

Star Trek and the Holodeck: The Ultimate Virtual Reality.

I've always, at heart, felt myself to be a Star Wars fan (especially in light of the classic “Wars vs. Trek” question.) In fact, I watched one or two episodes of Star Trek and didn't get it at first, so I was convinced that I didn't like it, I didn't keep up with it or make an effort to watch any of the other shows. It took a very specific set of circumstances to make me a fan of Star Trek, and prominently involved is the Trek-specific technology I want to talk a little bit about today. One day, flipping channels looking for anything remotely interesting, I saw a specific image that made me stop.

The character that tricked me into becoming a Trekkie.

I've always liked film noir stories involving hard-boiled private eyes, dangerous women and a dirty mystery in a desperate city, bonus points if the setting is in the 1920s or 1930s. I got into the story in progress about the gumshoe Dixon Hill, a tough but obviously very intelligent private detective. It didn't take too long for Dixon to suddenly say in a very different, very British voice “Computer, halt simulation,” and everything froze. A portion of the wall opened up on a futuristic corridor, and it was apparent that Dixon Hill was on a starship. Moments later, it was clear that he was the captain, and the ship was the USS Enterprise. My mind was blown. I was watching Star Trek, and enjoying it.

Though I became a fan of Star Trek: The Next Generation in general, and eventually watched every episode, I never forgot about Dixon Hill or the holodeck, and episodes featuring one or both remain my favorites to this day. Teleportation, warp drive technology, replication and phasers are all amazing, but none captured my imagination quite like the holodeck. In a way, it really is the ultimate fantasy for geeks in general, and gamers in particular. Want to go to Middle-Earth? No problem. Learn martial arts Matrix-style, fighting off ninja and other stock villains? Done and done. Want to be a superhero, action movie tough guy/gal, rock star? Load up the program. I'm not even going to get into the possibilities available if you are a pervert.

Willing to bet that a few years after contact, more than a few people loaded her up into a holodeck program. For... scientific research, of course.

So how does it work? One of the cool things about a lot of Trek tech is that most of it is scientifically plausible, and quite a lot of it follows rules and patterns that are internally consistent. The holodeck, of which there are eight on the USS Enterprise, uses force fields, holography, replication technology, scent atomizers and integrated screens and speakers to produce virtual reality. The sophisticated computer program that controls the environments uses tricks to render as little as possible for efficiency, but as much as needed for seamless suspension of disbelief. Images far away are part of a dynamically changing display on the walls, but as people get closer, different rendering is needed.

Objects close enough to be interacted with are projected onto shaped force fields with the appropriate texture and consistency that a real object, whether a rock, a pool of water, or a pile of dirt would have. These fields are sophisticated enough to replicate humanoid or animal characters and have them look, feel and in every way appear real. Environments larger than the holodeck itself are simulated by putting a moving force field beneath the feet of whoever is moving about like a virtual treadmill, and rendering the scenery literally moving the world around the participant. If two or more people are in the same holodeck and move in different directions, complex perspective tricks and individual illusions are put in place to keep people from bumping into walls while trying to maintain the integrity of the simulation. Walls and other blocking objects are useful for this.

A holodeck without a loaded simulation.

In the case of objects that need to be a little more real, food or drink that can be consumed or souvenir objects that can actually be removed from the deck after the simulation is complete, these are possible without a problem. Replication technology is used to create these objects as needed, further adding to the illusion that everything inside the holodeck is completely real. I'd guess that like environments only being rendered as holographic projections when a viewer is close enough to interact with them, edible or tangible objects are similarly illusory until picked up.

For combat training, action entertainment or diagnostic simulations, safety restrictions are in place to make sure sharp things don't cut, holographic bullets don't wound, and people don't drown in simulated rivers. These safety restrictions have overrides at different levels, allowing a medical holographic program to perform surgery if needed, or for bruises to be a consequence of being too slow in a combat training program. Special training for and monitoring of holodeck use is also important, as the simulated reality can easily become preferable to actual reality, resulting in holodeck addiction. I actually think this last concern is the toughest one to manage if this technology were available in the real-world.

The ultimate in "Will work for access to holographic recreation."

More than a few people have asked “Why join Starfleet in a universe that replication technology made need, and therefore supply and demand virtually obsolete?” No one would have to work to feed themselves, and nearly any luxury could be replicated. Ignoring for the moment that later series didn't quite “get” the full implications of replication tech and created inconsistencies, (the economics in Deep Space 9 or the concerns about food shortage in Voyager) I'd say that access to one of these entertainment and recreation marvels is decent motivation to pitch in and join up with an organization that built one. I'd just wonder what the process for reserving one of the eight decks on a ship like the Enterprise would look like.

Brink, Trailer



Here is a trailer for that awesome game, Brink! It looks to be pretty good - just like the awesome trailer! :D


Thor: God of Thunder, Trailer



Here is another trailer - this one is for Thor: God of Thunder, that new movie coming soon (the video game of it...)!


Call of Juarez: The Cartel, Trailer



Here is a trailer for Call of Juarez: The Cartel


Outland, Trailer



Here is a trailer for an awesome video game called Outland:


Thursday, April 28, 2011

Ali Hillis


Ali Hillis 








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Ali Bastian


Alexandra Louise "Ali" Bastian is an English television actress, best known for playing Becca Dean in the Channel 4 soap opera Holly oaks from 2001 to 2007, and PC Sally Armstrong in long-running ITV drama series The Bill from 2007 to 2009.










Alexis Thorpe


Alexis Ann Thorpe is an American actress, eldest of four children, who grew up in Yorba Linda and whose first professional role was at the Canyon Lake Theatre as Wendy in Peter Pan.She is known for her role as Cassie Brady on the American television daytime drama Days of our Lives, which she played on contract from July 2002 through November 2003. She made guest appearances on the show in 2004 and 2005.Before coming to Days in 2002, for two years she starred as Rianna Miner on the CBS daytime drama The Young and the Restless. In 2003, she made a cameo appearance on the NBC sitcom Friends.





Alexis Texas


Alexis Texas is an American pornographic actress. She began her career in pornography in 2007 at the age of 21.






Alexis Stewart


Alexis Gilbert "Lexie" Stewart is the only child of Martha Stewartand her husband Andrew. She is the co-host of Whatever with Alexis and Jennifer on Sirius Satellite Radio. Stewart also currently co-hosts a TV show on Hallmark Channel called Whatever with Alexis and Jennifer, where she chats with celebrity guest stars and co-host Jennifer Hutt.

Alexis Neiers


Alexis Christine Neiers is a television personality and aspiring model. She is featured on E!'s reality series Pretty Wild with her mother, Andrea Arlington-Dunne, and sisters Gabby Neiers and Tess Taylor.




Alexis Jordan


Alexis Jordan  is an American singer and actress from Columbia, South Carolina. Jordan rose to fame as a contestant on the first season of America's Got Talent in 2006. After being eliminated from the show, she began to upload cover songs to YouTube, and these received millions of views.



 The exposure led Jordan to the attention of  Norwegian production team Stargate and American rapper Jay-Z, who both went on to sign her to their label, StarRoc/Roc Nation.Her debut single, "Happiness", was released in September 2010, and reached number one in Norway and the Netherlands, and also became a top-five hit in Australia and the United Kingdom.Jordan's self-titled debut album was released on February 25, 2011.